Again, another change that feels a lot less natural.ĮA Sports also tried fixing the frustrating ground game controls by simplifying them. To initiate a Thai clinch, it is now R1+Square, whereas before it was L2 and Up on the right analog stick. This seems like such an unnatural choice of button in comparison to the way it was before. Takedowns are no longer initiated by using L2 and one of the analog sticks. EA Sports have changed a few controls since the last iteration. Yes, you do see sweat and blood particles fly in the air due to the impact, but the character faces are so stiff in comparison. Ten years later, on a further generation of consoles in UFC 4? Not so much.
In ‘ Fight Night‘, you would see the character’s faces ripple their jaws cracking in great slow-motion detail.
Ufc 3 review series#
They react in a rubbery, janky way which looks really unnatural.ĮA Sports have advertised a “new” feature of action-packed replays (basically what the ‘ Fight Night‘ series did) but even these are not as good as those boxing games. Animations are clunky when two character models clash together. You can then visibly land a flying knee and it doesn’t even register as a strike. At times you’ll punch thin air, but do damage to the opponent. The striking remains fluid, but once again the hit detection is erratic. The gameplay itself is almost identical to UFC 3. If anything, they have actually become worse. Sadly, in EA Sports UFC 4, the previous issues still exist. In my review for ‘ EA Sports UFC 3‘, I was critical of various issues such as the hit detection and the overall controls, but the improved Career Mode and additional new game modes received praise.